heavily inspired by the work of Robyn Haddow
FUI stands for Fantasy User Interface and it is a Motion Designer’s job to create them so they can be placed on screens to show those interfaces we all know from the movies.
this examples uses a DNA-Helix which was built, textured and animated in Cinema 4D and finalized with more data in After Effects.
the final version:
and applied to screens:
personal artwork to honor the work of Rudolf Hausner.
and actually my first render with Cycle 4D from Insydium. another great extension for Cinema 4D with this render-engine that offers endless possibilities!
great as X-Particles!
full size render visible under the 3D ILLUSTRATION menu
edit of some work and experimenting done so far in 2016 into a Journal-Reel.
[for better resolution check this video out at the 3D Animation page
all done in-house as own projects (participation on collaboration projects will be shown separately!).
using Maxon Cinema 4D (with: X-Particles, TurbulenceFD, NitroBlast and others), Adobe After Effects (with: Element 3D, Nodes 2, Trapcode Suite and others).
Based on Manuel’s tutorial “CREATING GEOMETRY WITH PYTHON IN C4D” I created a little rig to have all XPresso and Python ready in a c4d-file with some user-data to fill in and get started right away!
here a quick sample of what it does:
starting with TurbulenceFD and using its simulation to drive about 2 million X-Particles with advection.
those were saved to prt-files with 10 partitions and loaded with the “Krakatoa PRT Loader” back into the Cinema 4D scene.
result were about 20 million particles that have been rendered into this clip!
3’000’000 X-Particles driven by TurbulenceFD inside Cinema 4D in 3D space and rendered with Krakatoa.
edit of some work and experimenting which uses X-Particles and TurbulenceFD.
to view this reel in HD -> watch it here on the ANIMATION page.
screenshots from each scene:
February seems to become the month of Turbulence FD jobs.
here some tornadoish-style samples for a new project using TurbulenceFD driven by X-Particles inside C4D.