personal artwork to honor the work of Rudolf Hausner.
and actually my first render with Cycle 4D from Insydium. another great extension for Cinema 4D with this render-engine that offers endless possibilities!
great as X-Particles!
full size render visible under the 3D ILLUSTRATION menu
almost 9 meters (30 feet) long and 3 meters high (10feet) space available in a confectionery and “almost” the absolut freedom to create whatever I wanted.
“the gods“ of chocolate and all those fine goodies became my theme including the client’s wish to show his products with it.
sketched on paper, built and rendered with Cinema 4D with all elements including smoke (using TurbulenceFD) and finally composed in Affinity Photo.
to show some work in progress, here a mechanical Scorpion I am working on.
he will be an actor in a movie and I have to deliver a fully rigged 3D model that an animator will put into motion.
starting from a concept drawing, the first step was to build this 3D model for approval before going into more details of the model.
also the rigging part is at version 1 to be tested by the animator for easy use and functionality.
illustration that needed to look SciFi technical including a sphere and some sort of a plasma blast.
all done in 2.5D (with some little 3D help).
presenting this 4 conceptual Illustrations of spacecrafts fligh by’s.
it’s been over 2 years that I have not touched the AC Cobra 3D model that I started during a rainy sunday and finally had some time to give it the final touches.
but what a mess when I opened the file! so first step was to organize and structure all the parts inside of Cinema 4D that I just threw in while I got carried away modeling this timeless beautiful design by Shelby!
then texturing and setting up the studio with all the lights was challenging due to the high reflective materials.
last step was to adjust all the render settings, hitting the “ok” button and waiting until the render was done ;)
edit of some work done from april to july 2014 into a Reel.
visit the “REEL” page to check it out.
my illustration as a contribution to the ADOT.COM campaign “Words kill wars.”
all modeling, texturing and lightning done in Cinema 4D and composed in Photoshop.
and some images showing the development of the modeling process: