basically in what ever order you put the spheres, they always get sorted by their colour at the end.
the way the inside obstacles are organized the spheres bounce depending on their mass, luminescence and colour-depth.
the inside structure has also a strong influence due to optics and reflections which are also helping to guide the spheres.
basically optics, structure and mass are responsible that the sorting by colour works ; )
seriously … all CGI. just some practice to integrate a 3D render into real footage.
and the idea of this colour-sorting-machine was inspired by an existing video but was a good exercise!
heavily inspired by the work of Robyn Haddow
FUI stands for Fantasy User Interface and it is a Motion Designer’s job to create them so they can be placed on screens to show those interfaces we all know from the movies.
this examples uses a DNA-Helix which was built, textured and animated in Cinema 4D and finalized with more data in After Effects.
the final version:
and applied to screens:
Based on Manuel’s tutorial “CREATING GEOMETRY WITH PYTHON IN C4D” I created a little rig to have all XPresso and Python ready in a c4d-file with some user-data to fill in and get started right away!
here a quick sample of what it does:
edit of some work done from april to july 2014 into a Reel.
visit the “REEL” page to check it out.
quick edit to a Mini-Reel of some animation work, VFX and experimenting I have done since january …
music by my friend Roodee – ID (Original Mix)
Power of 3D: taking the illustration and easily setting up an animation!
“recycling itself” becomes a new meaning with this animation ; )
this is somehow my dream … owning an “affordable” little helicopter.
here my 3D model that I made from scratch the way I would build this small conceptual helicopter that you could park outside your home and take it for a spin when you feel like it.
based on this 3D model I wonder if it is functional and could actually fly?!
Cinema 4D has become my first tool to play around for “sketching”.
I needed a bunch of circles to draw a geometric shape with depth for a logo that is in development.
so I quickly set up this scene by using hemispheres that are animated randomly …. and I got plenty of forms to chose from!
the result of playing and experimenting with different MoGraph tools in Cinema 4D to create a short logo animation for my partner in san francisco: OMc designgroup