almost 9 meters (30 feet) long and 3 meters high (10feet) space available in a confectionery and “almost” the absolut freedom to create whatever I wanted.
“the gods“ of chocolate and all those fine goodies became my theme including the client’s wish to show his products with it.
sketched on paper, built and rendered with Cinema 4D with all elements including smoke (using TurbulenceFD) and finally composed in Affinity Photo.
my illustration as a contribution to the ADOT.COM campaign “Words kill wars.”
all modeling, texturing and lightning done in Cinema 4D and composed in Photoshop.
and some images showing the development of the modeling process:
revamp for upc’s logo … all made in 3D.
after the 3D model was accepted, I started to use some different render techniques for variations like sub surface scattering, transparency and reflections.
here we are so far
just discovered a great python script for C4D by krotMonster that lets a spline collide with an object … and the ideas for using this great feature are endless!
-> click on the image above to play the clip!
and some stills:
I didn’t make the models. these are a few cars from “Game Stock Car” by Reiza that I drive as a passionate SimRacer in various leagues.
Reiza offers the 3D models to help creating your own livery and with “Body Paint 3D” as part of Cinema 4D, it is a great way to “paint” straight onto the 3D model. and thats the way how I created this “car skins” with a little back&forth with Photoshop to fix details.
quick edit to a Mini-Reel of some animation work, VFX and experimenting I have done since january …
music by my friend Roodee – ID (Original Mix)
an illustration I just finished.
personal artwork of the series “visions of a dream” #07: “Circle of Conspiratoresses”