All posts tagged TFD

“keep growing together. 150 years create future.”
with this slogan in mind I was asked to create an animation that will be used for a TV-show as an intro.
color-pencils were used by the Swiss Kantonalbank already in the run-up to their anniversary-contest and should be part of the animation to show the 40 locations (4 major) geographically in the eastern part of Switzerland of the winner’s and where their projects will be realized.

this guideline lead me to this solution:


but for the tv-station the duration was to long and therefore this is the version that will/was be broadcasted:


from the technical point of view I used “Digital Elevation Maps” to create a geographically correct 3D landscape model and used satellite images to texture it. with this base it was an easy task to animate the pencils over it.

edit of some work and experimenting done so far in 2016 into a Journal-Reel.


[for better resolution check this video out at the 3D Animation page]

all done in-house as own projects (participation on collaboration projects will be shown separately!).

using Maxon Cinema 4D (with: X-Particles, TurbulenceFD, NitroBlast and others), Adobe After Effects (with: Element 3D, Nodes 2, Trapcode Suite and others).

starting with TurbulenceFD and using its simulation to drive about 2 million X-Particles with advection.
those were saved to prt-files with 10 partitions and loaded with the “Krakatoa PRT Loader” back into the Cinema 4D scene.
result were about 20 million particles that have been rendered into this clip!


edit of some work and experimenting which uses X-Particles and TurbulenceFD.
to view this reel in HD -> watch it here on the ANIMATION page.

screenshots from each scene:

February seems to become the month of Turbulence FD jobs.
here some tornadoish-style samples for a new project using TurbulenceFD driven by X-Particles inside C4D.

I got contacted to do some smoke explosions to be integrated over real footage for an AXE commercial.
for the finals, 5 different explosions will be needed and they have to reveal very fast. some will need physical interaction with the body of the actor and the surrounding space.
but first they wanted to see some different types of dust-explosions which could be related to “deodorant” to chose from and define the kind that will be applied for all instances.
this is what I presented for the 1st round:
(left row: raw explosions – right row: overlaid onto footage)

all explosions were created using Turbulence FD in combination with X-Particles inside Cinema 4D